What I mean is I made the icons textures for the toolbar rather easily. UV mapping is usually done in the modeling software, e.g. There are tools out there which enable you to generate a UV map automatically (more or less), but 'proper' UV mapping has to be done manually and it is a rather complicated process, unless we're talking about primitive geometries like cubes, cylinders etc.
Here you find more information about UV mapping: The image represents the texture for every triangle of the model. Each triangle of the model is projected on the texture, or in other words, the model gets 'unfold'. This is nothing but the texture of a model. The 'flattened' 3D model you've seen was probably a UV map. DDS is just a texture format, more precisely it contains compressed image data (just like JPG, with the exception that graphics cards can work with DDS files directly - the compressed DDS file is loaded into the VRAM and is decompressed 'on the fly' by the GPU, while a JPG files always stays uncompressed in your VRAM, resulting in up to 8 times higher memory consumption).īut a DDS file does not store any model information. Hey, sorry for the late response, for some reason I've missed this topic However, unfortunately you can't just 'convert' a 3D model into a DDS file.